When I first got Destiny I wasn’t sure about many things. I didn’t know whom the Traveler was or what the Darkness was, but I was eager to learn. Hell, I was starving for a new next-gen game.
Unfortunately I still don’t know. The Traveler could be a philosophy, a technology or that giant sphere hovering over the Tower. It seems to have some self-proclaimed protectors called the Guardians, but how the Traveler is communicating with them is still not known to me.
There are three different playable species: Human, Exo and Awoken. It doesn’t matter what you chose, they pretty much play the same. In the beginning of the story, your assistant drone called Ghost, re-activates you from being dead. It says much has changed since you were alive, and that’s that.
There’s no story arc to build a narrative or dramaturgy. You live your second life like it was your first, no questions asked – and still nothing’s clear why you do anything at all.
Anyway, you fight your way to the Tower – which is a lifeless hub where you can do almost nothing – and then the game starts. Or had it already started? (I’m now on level 20 and still waiting for something to happen.)
There’s this mysterious Stranger that appears a few time during the story, but nothing is revealed about her, and she still seems strange to me.
And who the hell is Rasputin? An AI? What is its legacy, how do we benefit from it?
In a cutscene, halfway through the game, the Awoken are conspiring against you, saying something like: why reveal our true purpose, well by the end of the campaign story this is still a secret.
The Vex is so evil it despises other evil – very cliché, but this doesn’t bring anything in terms of storytelling or even harder enemies. It’s all for nothing.
In brief, I don’t get the story. I think the mythology is weak and there are no motives for doing shit, and all shit works the same way: go to a planet kill aliens, headshot a boss, hijack a network, find coordinates for a new location, repeat.
And the world of Destiny is small, only a handful of planets and moons. It’s a world where nothing ever happens. A pseudo-sandbox game with nothing to do in it. And stay long enough at one place and the enemies will spawn forever like life means nothing at all.
You fight the Fallen and the Hive, Cabal and Vex, and sometimes they fight each other. You fight with friends and random players online, and sometimes you fight solo. You fight without a cause.
Fighting with friends is fun for a bit, but usually ends up in competing over kills, and steal kills your friends will.
The voice acting is really the worst I’ve heard, even though Bungie claims to have rework the much mocked Peter Dinklage recording on the public alpha release.
But on the better side of things, Destiny looks good, that is, if you like non-realistic, heavy saturated matte paintings with sci-fi fantasy touch; you look Boba Fett, riding an Imperial Speeder Bike at dawn. Also the game mechanics works great. This is a first person shooter that feels good.
Verdict: this game had potential once (read: on alpha) but has been abused and badly misconducted.