In most PvP first person shooters there’s this mechanic that every so often place you on the losing team. Especially if you’re playing with three or more friends in a squad.
That has to do with more player slots being free on the losing team due to a high quit frequency on that team before you join. The game’s matchmaking is then trying to balance the teams by filling up the empty slots.
This is very annoying and discouraging.
Still, I don’t really see how it could be fixed; not being able to join matches in progress would have you waiting a thousand years.
The problem is that noobs quit when their team is losing.
And I’m no better. If I’m playing on a team that loses three matches in a row by 600 tickets or so (Conquest in Battlefield), I would rather quit and scan for another server than to play on. That’s wrong but also some form of self-preservation.
To lose a few matches in multiplayer is of course fine. Reasons could simply be you and your team being properly pwned for sucking. But that’s not what I’m talking about.
It’s just that joining a losing match in progress isn’t that fun. And this is much more common than joining the winning team. Actually, one could argue that this situation is in the nature of PvP – helping your team to turn the tide. Although I doubt the average and casual player is that noble to willingly join a bad team to do so.