This piece was written back in 1987 by The Cure for its seventh studio album, Kiss Me Kiss Me Kiss Me. I always liked that bassline and I didn’t want to cover any of the most obvious tracks.
I got a PlayStation 3 in May 2008. My first Call of Duty installment was Call of Duty: Modern Warfare 2 back in 2009. I didn’t play the infamous multiplayer by then (well I did play multiplayer online, but mostly Killzone 2 and Uncharted 2: Among Thieves). And the prequel, Call of Duty 4: Modern Warfare originally release in 2007, I got as late as two years ago or something like that, which means I just tried out the multiplayer component.
And I never played the World War II games in the series – Call of Duty (2003), Call of Duty 2 (2005), Call of Duty 3 (2006) nor Call of Duty: World at War (2008). So yeah, I’ve missed out of a lot of maps.
Actually, I first got into this shit with Call of Duty: Black Ops in 2010. I bought all the multiplayer map packs – First Strike, Escalation and Annihilation. (The final map pack, Rezurrection, is made up of five only Zombie Mode maps, so I never bother getting it.) But mostly I played random pubs solo.
In 2011, Call of Duty: Modern Warfare 3 was released and I joined a group of people who played quite frequently. It was great, so much fun – and rage. We all got all the map drops, including the old map Terminal from Modern Warfare 2, which were remade for this game.
Call of Duty: Black Ops II came out in 2012 and I got all four DLC packs (Revolution, Uprising, Vengeance and Apocalypse). Two of the maps, Nuketown 2025 and Studio, were reimaginations of Black Ops’ maps, Nuketown and Firing Range.
Call of Duty: Ghosts was released in November 2013. Initially I played it a lot, but quickly got bored and in the beginning of January 2014 I had stopped playing it. This means that I haven’t played any of the seven new maps of Onslaught and Devastation packs. (I’ve heard there’s an eighth map on Unearthed, which is recycled from Dome of Modern Warfare 3.)
So, why is it important with good maps? When you think of it, good and bad map designs really affect the whole experience. No wonder they republish old popular maps in the new games.
To keep this post short, I’ll save you from telling you what I think constitutes a good map, there are way too many parameters. But it short, it has to do with your preferred play style – that is, how the map suits your kung fu. Right.
If I counted correctly, I played 137 multiplayer maps (Face Off maps included, Zombie and Special Ops maps excluded and reimaginations summed as one entry).
Finally, here’s my top 20. And remember, this is my personal list, you may disagree, and that’s cool. You may also take the game’s mechanics respectively into account.
All Time Best Maps of Call of Duty
20. WMD (Black Ops)
19. Octane (Ghosts)
18. Black Box (Modern Warfare 3)
17. Mission (Modern Warfare 3)
16. Piazza (Modern Warfare 3)
15. Freight (Ghosts)
14. Terminal (Modern Warfare 2) / Terminal (Modern Warfare 3)
13. Afghan (Modern Warfare 2)
12. Favela (Modern Warfare 2)
11. Getaway (Modern Warfare 3)
10. Hanoi (Black Ops)
9. Arkaden (Modern Warfare 3)
8. Jungle (Black Ops)
7. Village (Modern Warfare 3)
6. Slums (Black Ops II)
5. Grind (Black Ops II)
4. Prison Break (Ghosts)
3. Firing Range (Black Ops) / Studio (Black Ops II)
2. Standoff (Black Ops II)
1. Lookout (Modern Warfare 3)
I’ve stopped playing Call of Duty and focused on Battlefield 4 (on PS4). I switched because Ghosts bored me to death.
My personal goal in Battlefield 4 was to learn and do well with the Recon class, that is sniping. A worthy challenge for someone like me, coming from Call of Duty with its different set of rules and game mechanics.
Now Battlelog say that I compete in Recon Score Division 1, but I don’t know what the heck it means. Anyway, here are some of my thoughts on sniping and equipment in Battlefield 4.
The CS-LR4, which you have from the get-go, is a pretty decent rifle. I actually think it is better than several of the later weapons that you unlock, so stick with it until the very last high powered rifles.
Or, if you own the China Rising expansion, you should unlock the L96A1 by completing the Need Only One assignment. The L96A1 is a good overall gun, not too unlike the CS-LR4, but better in every aspect.
And if you got the Second Assault expansion, do the Eagle’s Nest assignment and get the mighty GOL Magnum. My boy Papa Oregano favors this rifle over all the others. He claims he’s able to better calculate the bullet drop and where the bullet lands than the SRR-61. But then again, he’s targeting range is usually not over 300 meters.
For me, I found the GOL Magnum difficult to adjust to. I used the SRR-61 extensively (with its high muzzle velocity and low bullet drop) before trying out the GOL Magnum. My targets are usually on a greater distance than Papa Oregano’s.
When playing certain braindead maps (Operation Locker and Operation Métro), I chose the Scout Elite due to its high rate of fire. This rifle is great for aggressive recon – up and close combat, but not so much on larger maps.
Oh yeah, I should probably let you know that I play Conquest on large maps. Playing different sorts of Deathmatch, Obliteration or such, in consideration, the Scout Elite should work fine.
My favorite rifle is the SRR-61. I’ve played a little over 37 hours with this gun and have an accuracy of around 29%.
As for the weapon attachments, I earlier used the Rifle Scope (8X) on every sniper rifle together with the accessory Variable Zoom (14X), but recently switched to CL6X. I’m thinking it is easier dealing with enemies within a shorter range with less magnification. I use the Standard Barrel because the cost of stability and muzzle velocity et cetera are too great. As auxiliary I always use Straight Pull, there’s really not any choice to that.
(A thought if you like the GOL Magnum, is to use the SRR-61 and equip it with a suppressor. In that way the SRR-61’s bullet drop might act as the GOL Magnum’s but being suppressed. But you’ll lose the GOL Magnum’s higher rate of fire.)
The two gadgets I run with is PLD (Portable Laser Designator) and C4 Explosive. C4 is one of the most fun gadgets in the entire game, very versatile. I think the PLD is almost overpowered – I can’t think of any other gear in this game, that helped me out as much as the PLD has. But from a strategically point of view, the Radio Beacon is very useful. So if you team up with a Squad with two Recons, one could have the PLD and the other the Radio Beacon.
Field Upgrades: Sniper makes sense for the Recon class.
About the Sidearm, Grenades and Knife, well I don’t really see any real differences between the choices here. I use the 93R, M34 Incendiary and Bayonet, but don’t have any arguments why.