There’s this theory of the ear that it hears different frequencies at different levels. The Fletcher-Munson curves, commonly known as equal-loudness contours, indicate the ear’s average sensitivity to different frequencies at various amplitude levels.
Even if the tonal balance of the sound remains the same, at low volume, mid range frequencies sound more prominent. While at high listening volumes, the lows and highs sound more prominent, and the mid range seems to back off.
In short, this explains why quieter music seems to sound less rich and full than louder music. Generally it’s better for the music to sound good as the volume increases.
As a consequence of this, you should edit, mix and work on your music on a high enough volume (not ridiculously loud), so that you can make sure your music doesn’t sound terrible when it’s listened to at a higher level. Because as a music producer you would want your music to sound best when the listener is paying full attention. But use caution, don’t damage your ears bla bla bla.
It’s like building a character in a role-playing video game. You distribute endurance, strength, dexterity and such to make the avatar/modular reflect your play style. Some builds will render an East Coast synth voice, while others are suited for a more experimental kind of noise.
My first iteration of modules was based on dedicated, no frills core functionalities, such as Doepfer’s essential modules. It was good to start with the basics. By doing this I was able to test different routings, patch them in how I wanted and learn the signal path.
I did want to build a complete system, made entirely from one manufacturer’s modules. Because part of the beauty with modular is putting together an own rack made of different modules from different places and with different approaches.
From the beginning I decided for a quite small system, a limited case of 6U, 84 HP. But one or a few function per module demands more space, so after a while I began to replace some with functionally dense modules, in other words, I levelled up. Still I didn’t want to go to far; I don’t want a computer-like module that solves everything – I reckon that would be contra-modular.
For the time being, I run sequencer/clock outside of the system. Maybe it’s a little bit cheating, but this way I save space in the case. Anyway, I’m using my Analog Keys, and with it I can drive two separate sequences, process the modular signals through the synth’s filters, envelopes, effects and so on, and trigger my TR-606. And using all four voices of the synth itself at the same time. The Rosie output module has send and return for external effects, so I’ve my BigSky plugged in there. All in all, it’s quite a powerful and portable little setup.
As for the case, I just cut up a cardboard box and gaffered it together to fit the Happy Ending Kit rails. It’s very slim, very light, maybe not so stylish though.
And the housing is really a project. It’s like a doll house that is defragmented, partly from an interior design thinking. Well, I want it to look nice and neat. Then again, most time is spent researching which modules go in and out, based on functionality and compability with the ecosystem.
Nevermind the patch in the picture, I just needed something so sound and didn’t want to clutter the image too much. The photo is from the kitchen table.
Modular noodling with STO, A-110-1, uFold, A-184-1, Ripples, FUNCTION and some standard utilities. Externally sequenced at Analog Keys, which also generate the drum pattern on one track using sound locks. The modular signal is routed back to the Analog Keys where its processed by effects (chorus, delay and reverb). Recorded and gently mastered/normalized in Ableton Live. The rack itself is constantly changing.
I didn’t want to dive into the ocean of modular synthesis. For may years I resisted. I thought the practice was all about experimenting and jamming – all about the live session in itself. And for me, the things that come first in all of this, are songwriting, composition, arrangement, structure, mixing, and postproduction such as mastering.
And while I enjoy sound design very much, and regard it as an important part in the making of music, I thought Eurorack modular systems primarily made noises that was hard to integrate into more conventional tracks. And then it’s not possible to save presets.
But now I’m thinking: why not have both? I can still do my old routines, and at the same time care for a little ecosystem with an ephemeral nature on the side. I could set limits.
So I’m building a basic synth voice, something in that direction. The modular rack is made of dedicated modules (more or less) and has many modulation possibilities. It kind of goes like this: VCO > MIX > VCF > VCA > ENV > LFO.
I don’t want to use multifunctional toolboxes, such as Expert Sleepers Disting or advanced generators as Make Noise Maths to begin with. I don’t want a computer to do everything – that would defeat the purpose of a modular system (although a couple of combined utility functions are alright, like Mutable Instruments Kinks or Intellijel Triatt ). I’m not putting a self-contained, semi-modular synth – like a Moog Mother-32 or an Arturia MiniBrute 2 – as a starting point, because I want building blocks; different exchangeable modules. (I’m, however, using an Elektron Analog Keys to control everything and then some.) For the modular system will grow, evolve organically, and stuff will be supplemented or replaced.
From the get-go, the the modular is mainly Doepfer, but it will be customized with other equivalent modules or upgrades. I’d like to say I’m expanding slowly to get a chance to thoroughly understand the modules and how they interact with each other, but to tell you the truth, this configuration has really exploded. But I guess, and hope, it will cool down. It takes time and perhaps it’s the process per se that is the point.
Another agenda is to acquire used modules on the secondhand market, as far as possible. I want to be able to try out and then sell, if it doesn’t fit without losing too much money. This approach has been working great with the exception of a friend of mine whom is building a uBraids for me.
P.S. Ableton Live 10 is officially released today.
The normal thing to treat a dry vocal is to put reverb and delay on it. But that could make the vocal a bit muddy.
To keep it in-your-face and conserve the clarity of the vocal, while still having an effect to make it sound bigger, try ducking the volume of the delays whenever the dry vocal is active. To do so, side-chain the delay bus to the lead vocal track.
For example, use a delay device on a return bus and put a quarter note delay with low feedback, and send it to the vocal track with a little less volume. On the same bus, put a compressor and select the vocal track as the side-chain source. Set it up as you like, perhaps bring down the wet-parameter some.
As for the last post in 2017, I thought of listing the best new albums and mixtapes of the year, but I haven’t really listen to that many – so that ambition went to hell. Therefore this text is going to be short.
Anyway, I’ve been mostly listened to hip hop (as always), but I think a lot of new hyped acts lacks, content, lyrics and musical visions.
I think Playboi Carti, Lil Uzi Vert, 21 Savage made okay releases but I never got to put them on repeat so to speak.
And I don’t think that neither 2 Chainz, Tyler, The Creator, Drake nor Big Sean released their best albums this year. And Future’s both major releases, FUTURE and HNDRXX, are overrated. (Otherwise he’s one of my favorites.)
But I think the new Run the Jewels album is good, and 4:44 by Jay-Z was a pleasant surprise. I just heard the new Lil Wayne release, but it’s too early to say anything about that yet. Still, the best album in 2017 is Kendrick Lamar’s DAMN. I actually think it’s his strongest record as of today.
P.S. Next time, I’ll try to write something more useful.
I haven’t posted anything game related for over a year. I don’t get to play that much these days, and since long I’ve noticed that the game posts don’t get as much attention as the ones about music production do. Still, I started this blog focusing on both subjects. And the very first post, way back in the beginning of 2013, was about Call of Duty.
This video shows my first efforts of quickscoping in Call of Duty: WWII. I’m not good, but maybe I can be a little better.
Shimmer is a feedback-reverb-pitch-shift-effect made popular by Brian Eno and Daniel Lanois. The idea is to feed a reverb to a pitch shifter and back again. Each delay repetition gets shifted one octave up. In this case I’m using Ableton Live with stock effects, the Reverb and Grain Delay where the signal gets delayed and pitch shifted. You can use these guidelines in different environments (hardware/software) but here’s how I do it:
Insert two Return Tracks and put a Reverb on A.
Turn off Input Processing Hi Cut, set Global Quality to High, turn off Diffusion Network High, a fairly long Decay Time and turn the Dry/Wet to 100 %.
Enable Send B on the Return Track A and set it to max.
Use the Grain Delay on Return Track B.
Set Frequency to 1.00 Hz and Pitch to 12.0.
Enable Send A on the Return Track B and set it to max.
Dial Send A of the Track with the signal source that you what to shimmer.
Also try to bring in Send B on the signal. And play with the Size and Diffuse controls of the Reverb.