Holy Bot

Bedroom music production, gaming and random shit


July 2013

Return of the Call

After having played 180 hours of Black Ops II and over 300 hours of Modern Warfare 3, I had grown tired of repeating the same routine over and over again, without ever taking it to the next level. For me, the remedy spelled S C O P E.

So some time ago I went on sniper mission – simple enough, only to use different scoped rifles.

Unfortunately this didn’t turn out to be a flawless kill streak as one would hope for. Quite the opposite, my k/d ratio dropped substantially. There are a number of reasons for that, but mainly because I sucked.

Nevertheless, scoping forced me to a different play style, hence Call of Duty felt somewhat fun again.image

My preferred rifles in Black Ops II are: Ballista, DSR 50 and the spammer XPR-50. In Modern Warfare 3: MSR and Barrett .50CAL. Yeah, I like both the bolt-action rifles and semi-automatics.

I also increased my controller sensitivity, from like 7 to 10 (in Back Ops II), and I might even push it further.

As I’m getting better, I try to play more aggressively, moving around more and try to quickscope some. While quickscoping is still hard for me on a long or mid long distances, it’s very rewarding when hitting the targets.

Because I haven’t played with sniper rifles that much before, I haven’t unlocked all Proficiencies or Attachments.

On Black Ops II I got a few different class setups, mostly based on more offensive gameplay. The Perks I use are usually Flak Jacket, Toughness, Dexterity and Tactical Mask. (Not using Suppressor or Ghost as before – no more unnecessary camping right?)

I usually don’t use the Ballistics CPU because I’m trying not to stay scoped in for too long. I rather have the Fast Mag Attachment. I heard the Laser Sight is good for quickscoping due to the ADS time, but I haven’t unlocked it for all guns, and I never no scope.

Try this out if you’re getting bored with Call of Duty, it doesn’t have to be sniper rifles, just different weaponry and approach from your everyday habitual.

Note: The screen shot is a DSR 50 replica built with LEGO bricks by ZaziNombies.


Sometimes this shit doesn’t work for me. Here’s a clip (1) from my perspective, (2) from the enemy’s point of view and (3) my POV in some retarted kinda slomo. Do recall it’s recorded in Theater Mode, and not exactly as I saw it during gameplay.

It could be me not timing it right, or it could be the hit detection malfunctioning.

A quickscoping killcam, nothing much to bark about. I don’t expect any likes of comments on this one. I’m just trying the upload thingy out in Black Ops II. This be Ground War.

Get Ya Math Right

For some people the kill/death ratio is kinda holy in Call of Duty. To proper calculate the k/d isn’t that hard – your amount of kills divided by your amount of deaths. But you need to take your total body count in consideration.

If your total were 10000 kills and 8000 deaths, your kill/death ratio would be 1.25.

Now, let’s say you’re going 1.00 (20/20) this would actually slightly drop your k/d, even if it wouldn’t show on three digits. That is, it wouldn’t show the first few matches going 1.00. Also, if you were to kill and die twice as much (40/40), this would drop your k/d ratio even more.

To improve your k/d ratio, in this case, you’d need to do better than 1.25. A match when you’re going 40/20 (2.00 k/d ratio) would slightly improve your overall k/d ratio.

Bigger numbers would render greater effect on your ratio, both up and down. This means that if you were to really beast with 100 kills and 50 deaths (still 2.00 k/d ratio), you’d reach a little higher than with 40/20.

P. S. I have many hours on Black Ops II but rapidly dropped 0.04 in a few weeks, maybe because I got bored with the game and tried to put right by challenging myself – using sniper rifles only.

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