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(via https://www.youtube.com/watch?v=72RxA5F7XEA)

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My Stats Don’t Show Me Love

First things first, Call of Duty has always been a difficult game around midnight on Fridays – that’s when all the hardcore gamers unite and take over.

And that’s when casual gamers (like yours truly) drinks a glass of wine and competes with kids worldwide for accuracy and reaction time. Not so clever. And yes, Advanced Warfare is very punishable.

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At the time of writing my K/D ratio is 0.93 with eleven and a halv hours online. To me the figures are poor, a drop from my usual 1.1-1.3 in earlier Call of Duty games (over 1.5 in Black Ops II). It is what it is, and you may of course think whatever you like about K/D as a yardstick.

In AW it’s not so much about who sees who first, as before in previous games. The time to kill (TTK) is relatively long. Instead you need to aim well (headshot or upper body, that is). In other words, precision is rewarded as much as reflexes.

Although AW is a fast paced game. Camping is dead and even the not-strictly-rush-classes are fast and furious.

Traditional drop shots still work surprisingly well in AW, and to me they are more plausible than the panic state of badly controlled boost abilities.

Sniping is damn awesome in AW. Don’t know what it is. There are many indications that sniping should be awful: (A) Quickscoping is totally nerfed, (B) the bullet doesn’t shoot straight, but off center, (C) there is a disproportionate amount of sway aiming down the sight. And of course, the enemies move much faster and more erratic than ever. Still, it doesn’t feel too hard to hit a running target. It takes some practice, possibly.

I don’t have any good advices, but I suggest you adopt an aggressive play style and forget about camping altogether. I think that is one of the most important things to do, to dominate in AW – but then again, my stats don’t show me love.

Some early sniper gameplay of Call of Duty: Advance Warfare. Montage, no quad feeds, trick shot or anything. Sorry about that. Mostly hard and dragscoping, one quickscope. Recorded at 720p30 (using the integrated capturing of PS4 Share), which means the game actually looksat least twice as pretty. So why did I even bother uploading this? Fuck me.

Before Final Stand

Some time ago, Battlefield 4 got a new add-on and an update. One could almost argue that the DLC with its shiny…

  • new title,
  • (four) new infantry-focused maps,
  • new game mode,
  • new Trophies/Achievements,
  • new weapons and gadgets,

…paired with the so called Fall Update, that patched…

  • several core changes,
  • rebalanced stats,
  • brought back old game modes and
  • made many customization options tweakable to just mention a few fine tuning for the player experience,

…almost sounds like a whole new game. But it’s not. Quite the opposite – we’re nearing the end of its life cycle.

Epic conclusion or not, in my opinion, Battlefield 4 turned out to be a very good multiplayer game, it took some time, but over the year Ive had so much fun with it.

Now, what will Battlefield Hardline bring other than a new cops and criminals theme?

Joining the Losing Team

In most PvP first person shooters there’s this mechanic that every so often place you on the losing team. Especially if you’re playing with three or more friends in a squad.

That has to do with more player slots being free on the losing team due to a high quit frequency on that team before you join. The game’s matchmaking is then trying to balance the teams by filling up the empty slots.

This is very annoying and discouraging.

Still, I don’t really see how it could be fixed; not being able to join matches in progress would have you waiting a thousand years.

The problem is that noobs quit when their team is losing.

And I’m no better. If I’m playing on a team that loses three matches in a row by 600 tickets or so (Conquest in Battlefield), I would rather quit and scan for another server than to play on. That’s wrong but also some form of self-preservation.

To lose a few matches in multiplayer is of course fine. Reasons could simply be you and your team being properly pwned for sucking. But that’s not what I’m talking about.

It’s just that joining a losing match in progress isn’t that fun. And this is much more common than joining the winning team. Actually, one could argue that this situation is in the nature of PvP – helping your team to turn the tide. Although I doubt the average and casual player is that noble to willingly join a bad team to do so.

Destiny: Fight the Good Fight

When I first got Destiny I wasn’t sure about many things. I didn’t know whom the Traveler was or what the Darkness was, but I was eager to learn. Hell, I was starving for a new next-gen game.

Unfortunately I still don’t know. The Traveler could be a philosophy, a technology or that giant sphere hovering over the Tower. It seems to have some self-proclaimed protectors called the Guardians, but how the Traveler is communicating with them is still not known to me.

There are three different playable species: Human, Exo and Awoken. It doesn’t matter what you chose, they pretty much play the same. In the beginning of the story, your assistant drone called Ghost, re-activates you from being dead. It says much has changed since you were alive, and that’s that.

There’s no story arc to build a narrative or dramaturgy. You live your second life like it was your first, no questions asked – and still nothing’s clear why you do anything at all.

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Anyway, you fight your way to the Tower – which is a lifeless hub where you can do almost nothing – and then the game starts. Or had it already started? (I’m now on level 20 and still waiting for something to happen.)

There’s this mysterious Stranger that appears a few time during the story, but nothing is revealed about her, and she still seems strange to me.

And who the hell is Rasputin? An AI? What is its legacy, how do we benefit from it?

In a cutscene, halfway through the game, the Awoken are conspiring against you, saying something like: why reveal our true purpose, well by the end of the campaign story this is still a secret.

The Vex is so evil it despises other evil – very cliché, but this doesn’t bring anything in terms of storytelling or even harder enemies. It’s all for nothing.

In brief, I don’t get the story. I think the mythology is weak and there are no motives for doing shit, and all shit works the same way: go to a planet kill aliens, headshot a boss, hijack a network, find coordinates for a new location, repeat.

And the world of Destiny is small, only a handful of planets and moons. It’s a world where nothing ever happens. A pseudo-sandbox game with nothing to do in it. And stay long enough at one place and the enemies will spawn forever like life means nothing at all.

You fight the Fallen and the Hive, Cabal and Vex, and sometimes they fight each other. You fight with friends and random players online, and sometimes you fight solo. You fight without a cause.

Fighting with friends is fun for a bit, but usually ends up in competing over kills, and steal kills your friends will.

The voice acting is really the worst I’ve heard, even though Bungie claims to have rework the much mocked Peter Dinklage recording on the public alpha release.

But on the better side of things, Destiny looks good, that is, if you like non-realistic, heavy saturated matte paintings with sci-fi fantasy touch; you look Boba Fett, riding an Imperial Speeder Bike at dawn. Also the game mechanics works great. This is a first person shooter that feels good.

Verdict: this game had potential once (read: on alpha) but has been abused and badly misconducted.

About Sniping

I’ve stopped playing Call of Duty and focused on Battlefield 4 (on PS4). I switched because Ghosts bored me to death.

My personal goal in Battlefield 4 was to learn and do well with the Recon class, that is sniping. A worthy challenge for someone like me, coming from Call of Duty with its different set of rules and game mechanics.

Now Battlelog say that I compete in Recon Score Division 1, but I don’t know what the heck it means. Anyway, here are some of my thoughts on sniping and equipment in Battlefield 4.

CS-LR4
The CS-LR4, which you have from the get-go, is a pretty decent rifle. I actually think it is better than several of the later weapons that you unlock, so stick with it until the very last high powered rifles.

L96A1
Or, if you own the China Rising expansion, you should unlock the L96A1 by completing the Need Only One assignment. The L96A1 is a good overall gun, not too unlike the CS-LR4, but better in every aspect.

GOL Magnum
And if you got the Second Assault expansion, do the Eagle’s Nest assignment and get the mighty GOL Magnum. My boy Papa Oregano favors this rifle over all the others. He claims he’s able to better calculate the bullet drop and where the bullet lands than the SRR-61. But then again, he’s targeting range is usually not over 300 meters.

For me, I found the GOL Magnum difficult to adjust to. I used the SRR-61 extensively (with its high muzzle velocity and low bullet drop) before trying out the GOL Magnum. My targets are usually on a greater distance than Papa Oregano’s.

Scout Elite
When playing certain braindead maps (Operation Locker and Operation Métro), I chose the Scout Elite due to its high rate of fire. This rifle is great for aggressive recon – up and close combat, but not so much on larger maps.

Oh yeah, I should probably let you know that I play Conquest on large maps. Playing different sorts of Deathmatch, Obliteration or such, in consideration, the Scout Elite should work fine.

SRR-61
My favorite rifle is the SRR-61. I’ve played a little over 37 hours with this gun and have an accuracy of around 29%.

As for the weapon attachments, I earlier used the Rifle Scope (8X) on every sniper rifle together with the accessory Variable Zoom (14X), but recently switched to CL6X. I’m thinking it is easier dealing with enemies within a shorter range with less magnification. I use the Standard Barrel because the cost of stability and muzzle velocity et cetera are too great. As auxiliary I always use Straight Pull, there’s really not any choice to that.

(A thought if you like the GOL Magnum, is to use the SRR-61 and equip it with a suppressor. In that way the SRR-61’s bullet drop might act as the GOL Magnum’s but being suppressed. But you’ll lose the GOL Magnum’s higher rate of fire.)

The two gadgets I run with is PLD (Portable Laser Designator) and C4 Explosive. C4 is one of the most fun gadgets in the entire game, very versatile. I think the PLD is almost overpowered – I can’t think of any other gear in this game, that helped me out as much as the PLD has. But from a strategically point of view, the Radio Beacon is very useful. So if you team up with a Squad with two Recons, one could have the PLD and the other the Radio Beacon.

Field Upgrades: Sniper makes sense for the Recon class.

About the Sidearm, Grenades and Knife, well I don’t really see any real differences between the choices here. I use the 93R, M34 Incendiary and Bayonet, but don’t have any arguments why.

Bugs, Glitches and Other Battlefields

I got bored with Ghosts and instead of falling back to any previous release I gave Battlefield 4 a try. I had it for some time, but never played it.

Battlefield 4 is pretty good. The multiplayer that is, the campaign sucks – I don’t think I’ll ever finish it. Anyway, it took me like five hours or so to adjust to the controller and heavy movements and such, but now I played 30 hours and things are getting easier.

Business As Usual

My usual game modes are Conquest or Obliteration, and occasionally Domination or Rush. A good match is a win and to have a positive K/D, as in any given multiplayer FPS.

I normally play as an Engineer with a Carbine rifle, such as the AK 5C or ACE 52 CQB. I haven’t tried out that many weapons or combinations, because I haven’t unlocked everything. Therefore I had to research forums and threads about guns and my conclusion was these two carbines, and perhaps the UMP-45 for the Engineer class.

I like the Recon class, but to snipe is difficult. It’s fun and rewarding, but takes a lot of grinding before you get any good at it.

I’d like the Designated Marksman Rifles (DMR) to be good, they could be perfect for this game, but in reality they’re not. At least that’s my short experience and what everybody says.

Friend Versus Friend

The ability to play with friends is not satisfying. The interface and setup are simply shit. You can’t start a Squad before you enter a match, and when you join a friend’s nearly full server, you’re likely to enter the opposite team.

There are some sorta workarounds though: on the PS4, I suggest you start a Party to be able to chat, outside the game. Have a friend joining a server with sufficient empty player slots for you and the rest of your friends. Now join this server. Remember to have some margins on the empty player slots – due to having five players joining the same team, could upset the team balance.

About the bugs and glitches. Well, there are some. Quite a few actually, but this post was supposed to be uplifting, so find yo info on the internet.

Compare Shit to Call of Duty

And finally, a comment on the comparison of Battlefield and Call of Duty: they are two different games and play quite differently. Call of Duty is more precise, more based and reaction time and accuracy, and has a much faster pace and feel. Battlefield is more about tactics and teamwork.

Another thing about the pacing, is that the bullet spread increases while moving in Battlefield, meaning you gotta stop and shoot to be more accurate. Whilst in Call of Duty you need to be able to move and keep track of your target at the same time (except for while quickscoping).

Also the health parameter seems different. In Ghosts for example, you kill and die very quickly, but in Battlefield, you’re likely to empty at least half a clip on a assault rifle, before the enemy drops.

I’m not saying which is the best game, just saying they’re different shit. Oh, one more thing, the length of the matches differentiate the games, and it’s a major factor of the experience.

On the PS4, Battlefield 4 looks a little better than Ghosts, but far from what you’d expect from a next-gen gaming console. Let’s hope the developers learn how to handle the hardware until the next iteration of game releases.

P. S. I did play some Bad Company 2 and Battlefield 3 before this game, but compared to all those hundreds of hours of Call of Duty, it was really nothing.

The Best Classes in Ghosts Part 1

Okay, so I haven’t tried every single combination but quite many. Here are my preferred classes for Call of Duty: Ghosts. Shit will surly change over time, but until this day, I run these loadouts.

Proclaimer: In this post I only go through my Main Class, in part two I’ll brief on the other useful classes, e.g. Sniper Class, Fail-Safe Class, Rush Class, Hardcore Class and FFA Class. These classes are base on my personal play style; you may find some other loadout to be a better fit for you.

Also, before the big sniper nerf in the end of December last year, I extensively used the Sniper Rifles, mostly the USR and L115. (They shouldn’t have nerfed ‘em, it was unfortunate.) Another gun I used in the beginning – which actually was overpowered – was the MSBS. In this case I think the game balance patch was well-founded.

Let’s get to it.

The Main Class

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Primary: MK14 EBR (Silencer, Armor-Piercing)
Secondary: P226 (Muzzle Brake)
Lethal: I.E.D.
Perks: Sleight of Hand, Off the Grid, Scavenger, Focus
Strike Package: Assault (Guard Dog, Sentry Gun, Gryphon)

The Marksman Rifle is pretty new to me, but right now I play 90 percent with this gun. It’s a bit like the XPR-50 from Black Ops II. You can play offensively with the MK14 EBR or at least move from cover to cover (but try to have some distance to the enemy because you can’t quickscope without headshots and dedicated perks). It’s semi-automatic and hasn’t the fastest Fire Rate among the Marksman Rifles, but the highest Damage, which compensate a little for the Silencer. The Armor-Piercing rounds is good when shooting through materials. (The Burst Fire attachment isn’t very useful, it’s too slow, you can easily fire faster manually with your trigger finger.)

For me the P226 with Muzzle Brake is goto standard Secondary. It performs well in close combat and stressful situations.

I never run Tactical equipment, but Lethal. The I.E.D. is somewhat overpowered because it’s so hard to see. It doesn’t always render a kill, but you’ll hear when it goes off and that’d give you heads up.

As for the Perks I go with the Sleight of Hand because I usually fuck up the reload cancelling. Off the Grid works well if you camp or try to be stealthy. Scavenger is necessary if you don’t wanna run outta ammo. With the MK14 EBR you are likely to move between advantage points so you won’t need Fully Loaded. Focus is good on all guns, just use it.

The Assault Strike Package is set from low to mid killstreaks – I usually don’t get 15 kills without dying at least once. The Guard Dog is okay. Actually my dog usually doesn’t get that many kills, if any, while others dogs jump on me all the time. The Sentry Gun is not the best killstreak, but placed on the right location, it could do some good. The Gryphon is fun but it lasts short and you’ll be exposed while flying around.

That’s the first class setup. In part two you’ll get the rest.

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