Holy Bot

Bedroom music production, gaming and random shit


January 2014

Bugs, Glitches and Other Battlefields

I got bored with Ghosts and instead of falling back to any previous release I gave Battlefield 4 a try. I had it for some time, but never played it.

Battlefield 4 is pretty good. The multiplayer that is, the campaign sucks – I don’t think I’ll ever finish it. Anyway, it took me like five hours or so to adjust to the controller and heavy movements and such, but now I played 30 hours and things are getting easier.

Business As Usual

My usual game modes are Conquest or Obliteration, and occasionally Domination or Rush. A good match is a win and to have a positive K/D, as in any given multiplayer FPS.

I normally play as an Engineer with a Carbine rifle, such as the AK 5C or ACE 52 CQB. I haven’t tried out that many weapons or combinations, because I haven’t unlocked everything. Therefore I had to research forums and threads about guns and my conclusion was these two carbines, and perhaps the UMP-45 for the Engineer class.

I like the Recon class, but to snipe is difficult. It’s fun and rewarding, but takes a lot of grinding before you get any good at it.

I’d like the Designated Marksman Rifles (DMR) to be good, they could be perfect for this game, but in reality they’re not. At least that’s my short experience and what everybody says.

Friend Versus Friend

The ability to play with friends is not satisfying. The interface and setup are simply shit. You can’t start a Squad before you enter a match, and when you join a friend’s nearly full server, you’re likely to enter the opposite team.

There are some sorta workarounds though: on the PS4, I suggest you start a Party to be able to chat, outside the game. Have a friend joining a server with sufficient empty player slots for you and the rest of your friends. Now join this server. Remember to have some margins on the empty player slots – due to having five players joining the same team, could upset the team balance.

About the bugs and glitches. Well, there are some. Quite a few actually, but this post was supposed to be uplifting, so find yo info on the internet.

Compare Shit to Call of Duty

And finally, a comment on the comparison of Battlefield and Call of Duty: they are two different games and play quite differently. Call of Duty is more precise, more based and reaction time and accuracy, and has a much faster pace and feel. Battlefield is more about tactics and teamwork.

Another thing about the pacing, is that the bullet spread increases while moving in Battlefield, meaning you gotta stop and shoot to be more accurate. Whilst in Call of Duty you need to be able to move and keep track of your target at the same time (except for while quickscoping).

Also the health parameter seems different. In Ghosts for example, you kill and die very quickly, but in Battlefield, you’re likely to empty at least half a clip on a assault rifle, before the enemy drops.

I’m not saying which is the best game, just saying they’re different shit. Oh, one more thing, the length of the matches differentiate the games, and it’s a major factor of the experience.

On the PS4, Battlefield 4 looks a little better than Ghosts, but far from what you’d expect from a next-gen gaming console. Let’s hope the developers learn how to handle the hardware until the next iteration of game releases.

P. S. I did play some Bad Company 2 and Battlefield 3 before this game, but compared to all those hundreds of hours of Call of Duty, it was really nothing.


First and Last and Always

Today is this blog’s birthday, it turns one year. Congrats little, furry blog!

I meant to write some kinda worthy retrospective, but as with much else I failed. However, at least let me share something about what this year has brought. Well, I put a little over 70 posts here and I got almost 800 followers. A couple of people didn’t agree with me and told me to fuck off. But that’s alright, it’s all in the game, and most of the messages and comments, have been nice and encouraging. I appreciate that, thank you.

So let’s stumble onward with Charles Bukowski’s words, “find what you love and let it kill you”.

The Best Classes in Ghosts Part 2

The Sniper Class

Primary: USR (Thermal Scope, Amor-Piercing)
Secondary: P226 (Muzzle Brake)
Perks: Ready Up, Sleight of Hand, Quickdraw, Amplify, Focus
Strike Package: Specialist (Off the Grid, Scavenger, Dead Silence)

The order of the Specialist Strike Package is important, you won’t quickly run outta bullets, so you better have Off the Grid or Dead Silence as the first killstreak bonus. With the USR, aim high. You could attach a Chrome Lined barrel to enlarge the killzone, but the recoil and sway will suffer. Note that the L115 has a little bigger killzone but the USR’s bolt-action/rate of fire is faster and is more agile. (Stats and comparisons for all weapons can be found at Symthic.)

Some time ago the Sniper Rifles got nerfed: ADS, aim assist, Focus and Silencer effects and such took a big hit, in short this means sniping is much harder than when the game first come out.

The Fail-Safe Class

Primary: AK-12 (Silencer, Amor-Piercing)
Perks: Ready Up, Stalker, Dead Silence, Off the Grid, Focus
Strike Package: Specialist (Scavenger, Sleight of Hand, Amplify)

This is an allround class when you have a bad hair day. Stealthy and deadly. You could change place of Dead Silence and Amplify if you not moving that much.

In my opinion, the AK-12 is the best Assault Rifle. (Before the nerf, the MSBS was the best in its class.) The iron sight is good, you won’t need any scopes. And the recoil is manageable, you won’t need Foregrip. It’s simply a good gun. However, the most common choice seems to be the Remington R5; I guess it’s the most favored gun in Ghosts. But to me, it shoots too slow.

The Rush Class

Primary: Vector CRB (Silencer, Rapid Fire)
Perks: Sleight of Hand, Ready Up, Dead Silence, Scavenger, Focus
Strike Package: Assault (Guard Dog, Sentry Gun, Battle Hind)

The runner gunner class. With the submachine guns you won’t need Stalker or Agility. The Vector CRB Fire Rate is slow, that’s why I use the Rapid Fire attachment. Another good SMG is MTAR-X (Red Dot Sight, Muzzle Brake).

Once again I run Dead Silence, because soundwhoring is a big part of this game.

I use Battle Hind here, not a great killstreak but quite alright. The air-support in Ghosts is less frequent than in former Call of Duty games, and harder to bring down. In general I think this is good (remember how the sky was full och shit almost all the time in Black Ops II?). With less air superiority in Ghosts, you don’t really need a dedicated anti-aircraft class setup.

The Hardcore Class

Primary: MR-28 (Thermal Hybrid Scope, Silencer)
Secondary: P226 (Muzzle Brake)
Lethal: I.E.D.
Perks: Ready Up, Sleight of Hand, Marathon, Dead Silence, Amplify,
Strike Package: Assault (Guard Dog, Battle Hind, Gryphon)

With less health in this game mode, you will kill and get killed in 1-2 hits, meaning the Damage of the gun doesn’t really matter. So chose a gun class which might have low Damage but high Fire Rate or Accuracy, e.g. the MR-28 is better suited for Hardcore than the MK14 EBR.

On Hardcore mode there’s initially no minimap, so you could get rid of all anti-radar perks. But do use a suppressor because with no radar up everyone is listening for gunshots. Also Focus is unnecessary, because if you get hit before you have time to respond, you’ll be dead.

The Free-for-All Class

Primary: MK14 EBR (Silencer, Armor-Piercing)
Secondary: P226 (Muzzle Brake)
Lethal: I.E.D.
Perks: Ready Up, Sleight of Hand, Dead Silence Amplify, Focus
Strike Package: Specialist (Off the Grid, Scavenger, ICU)

You need to be quiet, and move with precaution. Watch your six. This is what most people would do in this game mode. With the MK14 EBR you should try to find locations with longer line of sights, then it would be easy to take out any approaching enemy. Although to win in FFA, you need to play aggressively.

On all almost all my classes I use the Focus perk. It makes you flinch less when being shot at and this is useful with almost any weapon.

About Models and Uniforms

Drift0r proves that the hitboxes are quite the same for male and female models and different suits. Even so, I think your visual representation in multiplayer ought to be as small and dark as possible, hence I go with a black woman dressed in a uniform with little gear LOL.

When using the Thermal Scope the outline of the enemies are blurry and sometime when I think I got a clean shot I don’t even get a hit marker, and maybe that is just me aiming slightly of center of the highlighted mass.

The Best Classes in Ghosts Part 1

Okay, so I haven’t tried every single combination but quite many. Here are my preferred classes for Call of Duty: Ghosts. Shit will surly change over time, but until this day, I run these loadouts.

Proclaimer: In this post I only go through my Main Class, in part two I’ll brief on the other useful classes, e.g. Sniper Class, Fail-Safe Class, Rush Class, Hardcore Class and FFA Class. These classes are base on my personal play style; you may find some other loadout to be a better fit for you.

Also, before the big sniper nerf in the end of December last year, I extensively used the Sniper Rifles, mostly the USR and L115. (They shouldn’t have nerfed ‘em, it was unfortunate.) Another gun I used in the beginning – which actually was overpowered – was the MSBS. In this case I think the game balance patch was well-founded.

Let’s get to it.

The Main Class


Primary: MK14 EBR (Silencer, Armor-Piercing)
Secondary: P226 (Muzzle Brake)
Lethal: I.E.D.
Perks: Sleight of Hand, Off the Grid, Scavenger, Focus
Strike Package: Assault (Guard Dog, Sentry Gun, Gryphon)

The Marksman Rifle is pretty new to me, but right now I play 90 percent with this gun. It’s a bit like the XPR-50 from Black Ops II. You can play offensively with the MK14 EBR or at least move from cover to cover (but try to have some distance to the enemy because you can’t quickscope without headshots and dedicated perks). It’s semi-automatic and hasn’t the fastest Fire Rate among the Marksman Rifles, but the highest Damage, which compensate a little for the Silencer. The Armor-Piercing rounds is good when shooting through materials. (The Burst Fire attachment isn’t very useful, it’s too slow, you can easily fire faster manually with your trigger finger.)

For me the P226 with Muzzle Brake is goto standard Secondary. It performs well in close combat and stressful situations.

I never run Tactical equipment, but Lethal. The I.E.D. is somewhat overpowered because it’s so hard to see. It doesn’t always render a kill, but you’ll hear when it goes off and that’d give you heads up.

As for the Perks I go with the Sleight of Hand because I usually fuck up the reload cancelling. Off the Grid works well if you camp or try to be stealthy. Scavenger is necessary if you don’t wanna run outta ammo. With the MK14 EBR you are likely to move between advantage points so you won’t need Fully Loaded. Focus is good on all guns, just use it.

The Assault Strike Package is set from low to mid killstreaks – I usually don’t get 15 kills without dying at least once. The Guard Dog is okay. Actually my dog usually doesn’t get that many kills, if any, while others dogs jump on me all the time. The Sentry Gun is not the best killstreak, but placed on the right location, it could do some good. The Gryphon is fun but it lasts short and you’ll be exposed while flying around.

That’s the first class setup. In part two you’ll get the rest.

Create a free website or blog at

Up ↑