Call of Duty: Advanced Warfare features a total of 34 weapons. Still everybody seems to choose the same few guns on Public Matches. Talking about Primary weapons, nowadays most people use the Bal-27 Assault Rifle, the ASM1 Submachine Gun or the MORS Sniper Rifle, and their variants. (Variants can be unlocked in Supply Drops.) Before, many ran with the AK12 Assault Rifle and the KF5 Submachine Gun.
Of course you see other guns in the game, like SN6 Submachine Gun, Atlas 20mm Sniper Rifle or Bulldog Shotgun, but those weapons are not as common.
So, let’s start with a few class suggestions:
The Generic Assault Classes
- Primary: AK12.
- Attachments: Red Dot Sight (precision sight), Stock (move faster when aiming down the sights), Suppressor (invisible on enemy mini-maps when firing).
- Note: The AK12 has very low recoil, meaning you don’t need Foregrip (vertical foregrip for reduced recoil). Remember, generally Foregrip helps a lot.
- Primary: Bal-27.
- Attachments: Stock, Foregrip, Suppressor.
- Note: The Bal-27 seems to be the most popular gun in Advanced Warfare multiplayer, and not without reasons.
The Quickscope Sniper Classes
- Primary: MORS.
- Attachments: Ballistic CPU (reduces sway when aiming through the scope).
- Note: As of today, regular sniper sights are broken (read: off center). Therefore you could pick Variable Zoom Scope (a variable zoom scope with 3 levels of zoom) for a proper align sight, but you can’t have this and the Ballistic CPU. Also, the zoom levels differ from the default scope. Quickscoping in Advanced Warfare is real, but is more of a glitch and some connoisseurs call it Blackscoping, due to the small (and black) timeframe when you scope in. Although in practice it works quite the same. You might as well chose a variant, like MORS – Pummeler with -1 Damage, -1 Accuracy, but with +1 Fire Rate, +1 Handling. However, Damage doesn’t seem to drop, so this variant is a one shot kill on the torso and head.
The Rush SMG Classes
- Primary: KF5.
- Attachments: Red Dot Sight, Foregrip, Suppressor.
- Note: This SMG has good Range for its class. Bear in mind that you don’t need Stock on any of the SMGs.
- Primary: ASM1.
- Attachments: Foregrip, Suppressor, Rapid Fire (increased fire rate).
- Note: You could choose a variant of the weapon, like the ASM1 – Rigor, and get +2 Accuracy and -2 Handling. And with Foregrip you get another +2 Accuracy, meaning you could chose Rapid Fire to get the +2 Fire Rate (+25% rate of fire), and take the -2 Accuracy (-15% recoil) penalty and still go positive on Accuracy.
Balance Your Weapon
Actually, you could try to counter any reduction on your weapons by adding Attachments. E.g. on the Bal-27 – Obsidian Steed (which has increased Damage but reduced Accuracy), put Foregrip and perhaps Red Dot Sight to even out the Accuracy nerf.
There are 13 slots to be filled with a combination of everything, and you need to make your decision based on your play style. Usually, I pick three Wildcards to max the Primary weapon and Perks, sacrificing Scorestreaks.
If I’m to choose only one Scorestreak, I’d pick System Hack (an autonomous cyber attack that disables enemy HUD, radar, and reticles).
- Wildcard 1: Primary Gunfighter (take a third Primary attachment).
- Wildcard 2: Perk 1 Greed (take a second Perk 1).
- Wildcard 3: Perk 3 Greed (take a second Perk 3).
- Perk 1: Lightweight (move faster), Low Profile (invisible to UAVs, Tracking Rounds, and Exo Ping).
- Perk 2: Cold-Blooded (immune to Thermal, Target Enhancer, Threat Grenade, and enemy call outs. No name or reticle color change when targeted).
- Perk 3: Toughness (flinch less when shot), Hard Wired (immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. Scorestreaks remain vulnerable).
Exo Suits and Vertical Maps
In brief, the major change from earlier Call of Duty games is how you move. With the Exo abilities you can jump, dash, dodge, slam, slide and fuck around in several new ways. Also the map structures are adapted for this; routes of navigation are increased verticality, and you need to watch the rooftops more than before.
A final tip is to try to learn how to boost jump and shoot – you will need to adjust to the new pace to be successful.
First things first, Call of Duty has always been a difficult game around midnight on Fridays – that’s when all the hardcore gamers unite and take over.
And that’s when casual gamers (like yours truly) drinks a glass of wine and competes with kids worldwide for accuracy and reaction time. Not so clever. And yes, Advanced Warfare is very punishable.
At the time of writing my K/D ratio is 0.93 with eleven and a halv hours online. To me the figures are poor, a drop from my usual 1.1-1.3 in earlier Call of Duty games (over 1.5 in Black Ops II). It is what it is, and you may of course think whatever you like about K/D as a yardstick.
In AW it’s not so much about who sees who first, as before in previous games. The time to kill (TTK) is relatively long. Instead you need to aim well (headshot or upper body, that is). In other words, precision is rewarded as much as reflexes.
Although AW is a fast paced game. Camping is dead and even the not-strictly-rush-classes are fast and furious.
Traditional drop shots still work surprisingly well in AW, and to me they are more plausible than the panic state of badly controlled boost abilities.
Sniping is damn awesome in AW. Don’t know what it is. There are many indications that sniping should be awful: (A) Quickscoping is totally nerfed, (B) the bullet doesn’t shoot straight, but off center, (C) there is a disproportionate amount of sway aiming down the sight. And of course, the enemies move much faster and more erratic than ever. Still, it doesn’t feel too hard to hit a running target. It takes some practice, possibly.
I don’t have any good advices, but I suggest you adopt an aggressive play style and forget about camping altogether. I think that is one of the most important things to do, to dominate in AW – but then again, my stats don’t show me love.
Some early sniper gameplay of Call of Duty: Advance Warfare. Montage, no quad feeds, trick shot or anything. Sorry about that. Mostly hard and dragscoping, one quickscope. Recorded at 720p30 (using the integrated capturing of PS4 Share), which means the game actually looksat least twice as pretty. So why did I even bother uploading this? Fuck me.
Some time ago, Battlefield 4 got a new add-on and an update. One could almost argue that the DLC with its shiny…
- new title,
- (four) new infantry-focused maps,
- new game mode,
- new Trophies/Achievements,
- new weapons and gadgets,
…paired with the so called Fall Update, that patched…
- several core changes,
- rebalanced stats,
- brought back old game modes and
- made many customization options tweakable to just mention a few fine tuning for the player experience,
…almost sounds like a whole new game. But it’s not. Quite the opposite – we’re nearing the end of its life cycle.
Epic conclusion or not, in my opinion, Battlefield 4 turned out to be a very good multiplayer game, it took some time, but over the year I’ve had so much fun with it.
Now, what will Battlefield Hardline bring other than a new cops and criminals theme?
I’ve stopped playing Call of Duty and focused on Battlefield 4 (on PS4). I switched because Ghosts bored me to death.
My personal goal in Battlefield 4 was to learn and do well with the Recon class, that is sniping. A worthy challenge for someone like me, coming from Call of Duty with its different set of rules and game mechanics.
Now Battlelog say that I compete in Recon Score Division 1, but I don’t know what the heck it means. Anyway, here are some of my thoughts on sniping and equipment in Battlefield 4.
The CS-LR4, which you have from the get-go, is a pretty decent rifle. I actually think it is better than several of the later weapons that you unlock, so stick with it until the very last high powered rifles.
Or, if you own the China Rising expansion, you should unlock the L96A1 by completing the Need Only One assignment. The L96A1 is a good overall gun, not too unlike the CS-LR4, but better in every aspect.
And if you got the Second Assault expansion, do the Eagle’s Nest assignment and get the mighty GOL Magnum. My boy Papa Oregano favors this rifle over all the others. He claims he’s able to better calculate the bullet drop and where the bullet lands than the SRR-61. But then again, he’s targeting range is usually not over 300 meters.
For me, I found the GOL Magnum difficult to adjust to. I used the SRR-61 extensively (with its high muzzle velocity and low bullet drop) before trying out the GOL Magnum. My targets are usually on a greater distance than Papa Oregano’s.
When playing certain braindead maps (Operation Locker and Operation Métro), I chose the Scout Elite due to its high rate of fire. This rifle is great for aggressive recon – up and close combat, but not so much on larger maps.
Oh yeah, I should probably let you know that I play Conquest on large maps. Playing different sorts of Deathmatch, Obliteration or such, in consideration, the Scout Elite should work fine.
My favorite rifle is the SRR-61. I’ve played a little over 37 hours with this gun and have an accuracy of around 29%.
As for the weapon attachments, I earlier used the Rifle Scope (8X) on every sniper rifle together with the accessory Variable Zoom (14X), but recently switched to CL6X. I’m thinking it is easier dealing with enemies within a shorter range with less magnification. I use the Standard Barrel because the cost of stability and muzzle velocity et cetera are too great. As auxiliary I always use Straight Pull, there’s really not any choice to that.
(A thought if you like the GOL Magnum, is to use the SRR-61 and equip it with a suppressor. In that way the SRR-61’s bullet drop might act as the GOL Magnum’s but being suppressed. But you’ll lose the GOL Magnum’s higher rate of fire.)
The two gadgets I run with is PLD (Portable Laser Designator) and C4 Explosive. C4 is one of the most fun gadgets in the entire game, very versatile. I think the PLD is almost overpowered – I can’t think of any other gear in this game, that helped me out as much as the PLD has. But from a strategically point of view, the Radio Beacon is very useful. So if you team up with a Squad with two Recons, one could have the PLD and the other the Radio Beacon.
Field Upgrades: Sniper makes sense for the Recon class.
About the Sidearm, Grenades and Knife, well I don’t really see any real differences between the choices here. I use the 93R, M34 Incendiary and Bayonet, but don’t have any arguments why.
I got bored with Ghosts and instead of falling back to any previous release I gave Battlefield 4 a try. I had it for some time, but never played it.
Battlefield 4 is pretty good. The multiplayer that is, the campaign sucks – I don’t think I’ll ever finish it. Anyway, it took me like five hours or so to adjust to the controller and heavy movements and such, but now I played 30 hours and things are getting easier.
Business As Usual
My usual game modes are Conquest or Obliteration, and occasionally Domination or Rush. A good match is a win and to have a positive K/D, as in any given multiplayer FPS.
I normally play as an Engineer with a Carbine rifle, such as the AK 5C or ACE 52 CQB. I haven’t tried out that many weapons or combinations, because I haven’t unlocked everything. Therefore I had to research forums and threads about guns and my conclusion was these two carbines, and perhaps the UMP-45 for the Engineer class.
I like the Recon class, but to snipe is difficult. It’s fun and rewarding, but takes a lot of grinding before you get any good at it.
I’d like the Designated Marksman Rifles (DMR) to be good, they could be perfect for this game, but in reality they’re not. At least that’s my short experience and what everybody says.
Friend Versus Friend
The ability to play with friends is not satisfying. The interface and setup are simply shit. You can’t start a Squad before you enter a match, and when you join a friend’s nearly full server, you’re likely to enter the opposite team.
There are some sorta workarounds though: on the PS4, I suggest you start a Party to be able to chat, outside the game. Have a friend joining a server with sufficient empty player slots for you and the rest of your friends. Now join this server. Remember to have some margins on the empty player slots – due to having five players joining the same team, could upset the team balance.
About the bugs and glitches. Well, there are some. Quite a few actually, but this post was supposed to be uplifting, so find yo info on the internet.
Compare Shit to Call of Duty
And finally, a comment on the comparison of Battlefield and Call of Duty: they are two different games and play quite differently. Call of Duty is more precise, more based and reaction time and accuracy, and has a much faster pace and feel. Battlefield is more about tactics and teamwork.
Another thing about the pacing, is that the bullet spread increases while moving in Battlefield, meaning you gotta stop and shoot to be more accurate. Whilst in Call of Duty you need to be able to move and keep track of your target at the same time (except for while quickscoping).
Also the health parameter seems different. In Ghosts for example, you kill and die very quickly, but in Battlefield, you’re likely to empty at least half a clip on a assault rifle, before the enemy drops.
I’m not saying which is the best game, just saying they’re different shit. Oh, one more thing, the length of the matches differentiate the games, and it’s a major factor of the experience.
On the PS4, Battlefield 4 looks a little better than Ghosts, but far from what you’d expect from a next-gen gaming console. Let’s hope the developers learn how to handle the hardware until the next iteration of game releases.
P. S. I did play some Bad Company 2 and Battlefield 3 before this game, but compared to all those hundreds of hours of Call of Duty, it was really nothing.
Warning! Avoid the Sony PULSE wireless stereo headset – Elite Edition. I returned ‘em to the store after a couple of weeks of testing. If you want any sort of audio advantage in your shooter, this is not the headset to go with.
Actually, the sound of the Sony PULSE isn’t that bad, but the big selling point, the BassImpact, destroys the whole experience.
The BassImpact feature supposes to trigger pulses in the earpads that let you feel the sound. But in reality it just feels like someone knocking on the headband. And that’s totally awkward. The contour of the deep bass just disappears in a cacophony sounding like thunder. However, you’re able to adjust the strength of this feature with a slider, but lowering it will also affect the overall low frequencies, not just the rumble motors.
With the 7.1 virtual surround, I wasn’t able hear the direction of an approaching enemy. Nah, it just required too much imagination. (Maybe my ears weren’t sufficiently trained for sound whoring with this system.) Anyway, why settle with Sony’s homemade faux virtual surround sound when other manufactures offer the genuine Dolby Surround Sound?)
The battery life is terrible, approximately five hours on a charge.
And Sony PULSE is one oversized motherfucking headset.
The only thing I do like is the built-in (hidden) mic, which itself is a great innovation and the voice quality is clear enough.
So, if you want a pair of comfortable, wireless, great-sounding, surround sound cans with a set of different audio profiles/presets to chose from, a sidetone feature (which play back your own voice into the headset) and you wanna be able to pair it with your cellphone, what gear then should you get?
Try the Turtle Beach Earforce PX5. Also works with the Xbox. Maybe a little pricier, but worth it.
Far Cry 3 received widespread acclaim from critics. I just can’t understand this. I don’t like this game at all. It’s ugly and clunky and it doesn’t bring anything fresh. Far Cry 3 is a potpourri of incongruous games and mechanics – where nothing is done right.
The Havok physics engine, with its ragdoll techniques, hasn’t looked this dull since 2007, when the PS3 was new. (Bear in mind that environment, nature, trees and stones, always look good as computer-generated imagery.)
Far Cry 3 is a sandbox game, set on a tropical archipelago called the Rook Islands. The protagonist is trying to survive and escape from pirates dealing in human trafficking, whilst also saving his friends.
The campaign is kinda repetitive and the story isn’t as compelling as some critics suggest; the writer of the plot claims to investigate what killing does to humanity, how being force to kill, effects the Average Joe. These heavy issues inside the framework of a first-person shooter? And for kids? Come on motherfucker, don’t believe the hype. There’s no such subtext – ambitious yes, but still vague and mal placé.
The more I think about the plot and narrative, the dumber it seems. E.g. in the end when you must chose between your life long friends or the catalyst Citra – that you’ve briefly met like five times – the decision should be obvious, still the game presents this as a tough one.
The cast of characters are awkwardly binary, either they’re good or they’re bad. And you know this from the first time they enter the scene. And they’re just boring (there’s no Brucie Kibbutz or Mordin Solus.) Moreover, the cast is not a complex web of relations, there’s really no intrigues, like in Metal Gear Solid or Mass Effect.
This is a FPS but its mechanics are slow and inaccurate, nothing like Call of Duty, Killzone or Battlefield. Headshots are essential due to the slow time to kill. Aiming for the body, you’ll quickly burn through your ammo.
Far Cry 3 also features role-playing game elements including experience points, skill trees, and a crafting system. But these are not nearly as sophisticated, as let’s say, Fallout or Skyrim.
The game’s AI gives artificial intelligence a bad name. The enemy is like a five year old child, and at the same time got a sixth sense, finding you in a bush a thousand meters away camping like a boss with a sniper rifle and suppressor.
The missions are rip off of other games and franchises: the resemblance to Grand Theft Auto and Uncharted series, and Red Dead Redemption are striking.
Sneaking missions seems to play a large role here, but they are poorly executed. Nothing like Hitman or Assassin’s Creed.
There’s a few type of vehicles, although none of them are fun to drive. And they differ only in size and how well they grip the underlying terrain (if you’re off road with a quad bike, it’s like driving on ice, man).
Far Cry 3 also features co-op and a competitive multiplayer mode. All this is a total waste of time.
Note: The comparisons to other titles above, refers only to specific mechanics, not as games in whole.