The Sniper Class

Primary: USR (Thermal Scope, Amor-Piercing)
Secondary: P226 (Muzzle Brake)
Perks: Ready Up, Sleight of Hand, Quickdraw, Amplify, Focus
Strike Package: Specialist (Off the Grid, Scavenger, Dead Silence)

The order of the Specialist Strike Package is important, you won’t quickly run outta bullets, so you better have Off the Grid or Dead Silence as the first killstreak bonus. With the USR, aim high. You could attach a Chrome Lined barrel to enlarge the killzone, but the recoil and sway will suffer. Note that the L115 has a little bigger killzone but the USR’s bolt-action/rate of fire is faster and is more agile. (Stats and comparisons for all weapons can be found at Symthic.)

Some time ago the Sniper Rifles got nerfed: ADS, aim assist, Focus and Silencer effects and such took a big hit, in short this means sniping is much harder than when the game first come out.

The Fail-Safe Class

Primary: AK-12 (Silencer, Amor-Piercing)
Perks: Ready Up, Stalker, Dead Silence, Off the Grid, Focus
Strike Package: Specialist (Scavenger, Sleight of Hand, Amplify)

This is an allround class when you have a bad hair day. Stealthy and deadly. You could change place of Dead Silence and Amplify if you not moving that much.

In my opinion, the AK-12 is the best Assault Rifle. (Before the nerf, the MSBS was the best in its class.) The iron sight is good, you won’t need any scopes. And the recoil is manageable, you won’t need Foregrip. It’s simply a good gun. However, the most common choice seems to be the Remington R5; I guess it’s the most favored gun in Ghosts. But to me, it shoots too slow.

The Rush Class

Primary: Vector CRB (Silencer, Rapid Fire)
Perks: Sleight of Hand, Ready Up, Dead Silence, Scavenger, Focus
Strike Package: Assault (Guard Dog, Sentry Gun, Battle Hind)

The runner gunner class. With the submachine guns you won’t need Stalker or Agility. The Vector CRB Fire Rate is slow, that’s why I use the Rapid Fire attachment. Another good SMG is MTAR-X (Red Dot Sight, Muzzle Brake).

Once again I run Dead Silence, because soundwhoring is a big part of this game.

I use Battle Hind here, not a great killstreak but quite alright. The air-support in Ghosts is less frequent than in former Call of Duty games, and harder to bring down. In general I think this is good (remember how the sky was full och shit almost all the time in Black Ops II?). With less air superiority in Ghosts, you don’t really need a dedicated anti-aircraft class setup.

The Hardcore Class

Primary: MR-28 (Thermal Hybrid Scope, Silencer)
Secondary: P226 (Muzzle Brake)
Lethal: I.E.D.
Perks: Ready Up, Sleight of Hand, Marathon, Dead Silence, Amplify,
Strike Package: Assault (Guard Dog, Battle Hind, Gryphon)

With less health in this game mode, you will kill and get killed in 1-2 hits, meaning the Damage of the gun doesn’t really matter. So chose a gun class which might have low Damage but high Fire Rate or Accuracy, e.g. the MR-28 is better suited for Hardcore than the MK14 EBR.

On Hardcore mode there’s initially no minimap, so you could get rid of all anti-radar perks. But do use a suppressor because with no radar up everyone is listening for gunshots. Also Focus is unnecessary, because if you get hit before you have time to respond, you’ll be dead.

The Free-for-All Class

Primary: MK14 EBR (Silencer, Armor-Piercing)
Secondary: P226 (Muzzle Brake)
Lethal: I.E.D.
Perks: Ready Up, Sleight of Hand, Dead Silence Amplify, Focus
Strike Package: Specialist (Off the Grid, Scavenger, ICU)

You need to be quiet, and move with precaution. Watch your six. This is what most people would do in this game mode. With the MK14 EBR you should try to find locations with longer line of sights, then it would be easy to take out any approaching enemy. Although to win in FFA, you need to play aggressively.

On all almost all my classes I use the Focus perk. It makes you flinch less when being shot at and this is useful with almost any weapon.

About Models and Uniforms

Drift0r proves that the hitboxes are quite the same for male and female models and different suits. Even so, I think your visual representation in multiplayer ought to be as small and dark as possible, hence I go with a black woman dressed in a uniform with little gear LOL.

When using the Thermal Scope the outline of the enemies are blurry and sometime when I think I got a clean shot I don’t even get a hit marker, and maybe that is just me aiming slightly of center of the highlighted mass.